World of Warcraft producer says Blizzard is bleeding talent because "someone in power doesn't listen"

World of Warcraft: Dragonflight characters look out onto the Dragon Isles
(Image credit: Blizzard)

World of Warcraft developers say that Activision Blizzard's plans to force developers back into the office later this summer is already pushing people to leave, including some of the talent that made Dragonflight great.

"Being loud about it because I've lost yet another person this week," WoW producer Adam 'Glaxigrav' says on Twitter. "Blizzard is losing amazing talent because someone in power doesn't listen to the game directors who make his products. DE&I also means diversity of thought, especially when it's backed by data and financials."

By many accounts, Dragonflight was the best WoW expansion in years, and Glaxigrav says that the prospects for future expansions are diminishing with these departures. "I just want to make video games. I want to make amazing best sellers that are critically acclaimed. I want to make better Dragonflights. I want to make better experiences. Can't do that if we get rid of everyone who made it."

Glaxigrav says the talent bleed has gotten to the point where the studio is "creating crisis maps of what we can or cannot ship. THAT is the loss of capacity we’re facing. I literally have a schedule I strike out as people hand in notice."

A Blizzard representative tells IGN that the aforementioned 'crisis maps' are "not a team practice for WoW. However, making decisions around priorities, iterating, and ensuring quality are everyday parts of game development."

Another WoW developer, senior game designer Allison Steele, adds that "forced [return to office] has cost us some amazing people and will continue to cost us more in the coming months," calling it a "terrible, shortsighted, self-destructive policy that is only weakening our ability to deliver the kind of game we want to make and our players deserve."

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.