After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
Latest articles by Anna Koselke

Following performance complaints over Persona 3 Reload's Switch 2 demo, Atlus promises "future patches" are on the way but they won't be "in time" for the JRPG's launch
By Anna Koselke published
News Sadly, there are still "no plans" for 60 FPS support either

Palworld is getting a spooktacular new Halloween update featuring costumes and "mystery" just like in 2024, despite Pocketpair saying "things will be a little quiet" in preparation for 1.0
By Anna Koselke published
News Happy Palloween, gamers

The Elder Scrolls fans rebuilding the entirety of Morrowind "cut from the original game" are now adding "one of the holy grails" of Bethesda lore fans have wanted "for more than 20 years"
By Anna Koselke published
News A "joinable House Indoril" is underway

Arc Raiders lead says games "can't be built by an AI" and "I hope they never can," but also "I want us to build content a hundred times faster" and AI might help with that part
By Anna Koselke published
News "The human aspect is still essential"

Legendary Final Fantasy composer Nobuo Uematsu has "never used AI and probably never will" because it's "more rewarding to go through the hardships of creating something myself"
By Anna Koselke published
News Human "imperfections" are what make music "sound so satisfying"

"We're doing just fine:" Palworld dev addresses hate surrounding the survival game, says it's just "an easy 500k views" that "doesn't actually have any impact on the game"
By Anna Koselke published
News "It is what it is"

After adding a sprinkle of sex in its last big update, Cult of the Lamb does a 180 and goes cozy game mode with a "massive expansion" that brings a bit of Stardew Valley vibes to the roguelike's mix
By Anna Koselke published
News Build your ranch… and butcher your animals?

Pokemon Legends Z-A has successfully united fans around the world under one cause: laughing at Mega Starmie, because what the heck is that
By Anna Koselke published
News "I'm dying of laughter"

Minecraft devs "want to avoid treating players in a way that feels unfair," so Mojang's guiding principle is that "bad things happen, but they're technically the player's fault"
By Anna Koselke published
News "It's very important that we find the right balance"

Former Assassin's Creed boss says he "did not make that choice" to leave Ubisoft after 20 years – the company "decided to transfer the leadership… to someone closer to its new organizational structure"
By Anna Koselke published
News "I did not walk away"

30 years of strategy games later, Heroes of Might and Magic: Olden Era flies to 1 million wishlists on Steam thanks to a killer demo: "A truly incredible achievement"
By Anna Koselke published
News The prequel also snagged the "#1 spot in the Turn-based Strategy category"

"The damage is done": Sony slams Tencent's "nonsense" response to lawsuit over Horizon Zero Dawn-like Light of Motiram, calling the open-world survival game a "knock-off"
By Anna Koselke published
News "Tencent's motion is meritless"

Controversial $55 billion EA buyout sparks "profound concern" from US senators "about the foreign influence and national security risks"
By Anna Koselke published
News Such deals aren't just about "financial returns" – they're "about influence"

Pillars of Eternity and Fallout: New Vegas lead Josh Sawyer says RPGs are "more interesting" grounded in reality: "Once things get too magical… it's impossible to bring it back down to Earth"
By Anna Koselke published
News He's got a point

Some of Skyrim's iconic bugs are "less than ideal," ex-Bethesda dev admits, but "you're going to lose some of that magic" if you try and "smooth everything out"
By Anna Koselke published
News "We can live with it, because look what we're getting over here"

Silent Hill f actor didn't just feel her "sanity slipping" while recording for the horror game, "there were times when I would burst into tears" during production: "I felt like I was going crazy"
By Anna Koselke published
News "The more time I spent facing Hinako, the more my confusion grew"

Borderlands 4 creative lead promises fans "more options are coming soon" as the crit knife build dominates the meta, and offers a warning: "We will be adjusting it"
By Anna Koselke published
News Gearbox agrees it "diminishes playstyle variety"

GTA 6 might feature one of the biggest meme songs of 2025, as rapper Skrilla seemingly confirms it'll be in the new Rockstar game: "Gonna have 6 7 on there, too"
By Anna Koselke published
News Doot, doo-doo, doo-doo, doot

Former Nintendo marketing leads theorize the company is finding a "backdoor angle" to use while suing AI creators over fake Pokemon content, "kind of like with Palworld"
By Anna Koselke published
News "Nintendo's lawyers are very good"

Ghost of Yotei studio Sucker Punch "can only do one thing at a time," admits co-founder – and that's why the "really important" decision of its next game is so hard: "It kind of has to be your best idea, right?"
By Anna Koselke published
News "The decision is really more limited"

Pokemon Legends: Z-A may get an even "lower than Arceus" Metacritic score as "people are very resistant to change," predict ex-Nintendo marketing leads: "Some of the things that they're introducing might be a little bit divisive"
By Anna Koselke published
News "It makes it a hard game for it to really get the high high score"

Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
By Anna Koselke published
News The Elder Scrolls gem did what "very few games have mastered"

After 47 hours, Palworld lead finally hits 100% in Megabonk on Steam and has "tried a world record run," catching the eye of the roguelike's solo dev himself: "Well bonked"
By Anna Koselke published
News "Game. Of. The. Year."
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