The future of SmackDown vs. Raw

Recently, GamesRadar got the chance to sit down with THQ's director of development, Keith Kirby, to talk about the company's immensely popular wrestling videogames. Kirby discussed working with the WWE, how the writing process will change in future games and the upcoming competition from Midway's TNA Wrestling title. He also talked about the company's acquisition of the UFC license and THQ's stance on being the preeminent publisher of videogames featuring sweaty men grappling in tights. Read on the learn how long Kirby would last in the figure-four and about his Rey Mysterio shrine (creepy).

GamesRadar: What are some of the challenges of working with unique property like WWE?

Keith Kirby: Well, we try to make the game as close to the brand as possible. We try to incorporate everything that the WWE is into our products. And most of what makes the WWE what it is, is the talent - the superstars themselves. The WWE gives unprecedented access to their talent. It's actually shocking how much time their talent devotes to our products, considering how busy their talent is and how much traveling they have to do. The challenge here is finding out clever ways to take advantage of the access we have without interrupting the superstars' travel schedules.