On the Radar
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The Outer World 2's Incognito ship is your home base, but it also takes inspiration from the Millennium Falcon in Star Wars and reflects how "the player chooses to play"
By Heather Wald published
Interview On the Radar | We explore the making of the Incognito ship in The Outer Worlds 2

The Outer Worlds 2 won't let you respec your character, even if you break your build, because the RPG's director "wouldn't let you respec your story" either
By Josh West published
News "Just to be clear, no character is perfect," says Obsidian

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island

My stealth build in The Outer Worlds 2 has me obsessed with a particular gadget, but every single one has "multiple purposes" because Obsidian didn't want them to be "singular use tools"
By Heather Wald published
Interview On the Radar | We get into the gadgets of The Outer Worlds 2 with Obsidian

Dying Light: The Beast is an ending and a new beginning for Techland, and the action horror series' future has never looked brighter: "We have new ideas, so we need to make them come alive"
By Jasmine Gould-Wilson published
Interview Interview | Game director Nathan Lemaire reflects on The Beast's reception, avid community, and the art of building a legacy

I've been playing horror games for 25 years, but Dying Light: The Beast's gore just out-grossed it all by getting uncomfortably realistic
By Jasmine Gould-Wilson published
Opinion Opinion | Comparing Dead Island 2 and Dying Light: The Beast's approach to gore and viscera reveals a remarkable difference

I love all of Dying Light: The Beast's incredible side quests, but one of them was so powerfully horrifying I thought it was a main mission
By Jasmine Gould-Wilson published
Opinion Now Playing | For Your Mind Only made my jaw drop, and I'm still searching for it to this day

Dying Light: The Beast's dialogue choices are all about character building instead of story-shaping, and it fixes my biggest problem with Dying Light 2
By Jasmine Gould-Wilson published
Opinion Opinion | Sometimes, the most powerful moments of choice are ones with private consequences
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