Supreme Commander review

The only thing that outranks Master Chief?

GamesRadar+ Verdict

Pros

  • +

    Easy enough to control

  • +

    On a massive scale

  • +

    Advanced and spectacular

Cons

  • -

    Slow in pace

  • -

    Slow in performance

  • -

    Daunting in complexity

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Look at that for a title. It could only be more bombastic if they tacked ‘BITCHES’ on the end. It makes absolutely no secret of being the most hardcore, epic, extreme, uncompromising real-time strategy game around. And playing it at last on 360, you start to wish they’d compromised a bit. You can zoom smoothly from a tree filling the screen, to an entire country laid out before you like you’re peering down through an airplane window. You can have up to 500 units fighting in a single game, some of them the size of mountains, others in fleets, armadas and battalions. You can build cities that dwarf Manhattan, entirely of your own free design, whirring and bleeping with interconnected science-fictionology, mind-boggling to behold.

The other big question raised by porting a very PC game to the 360 is – oh so inevitably – control. It’s not just that real-time strategy is a young genre on the console, it’s that Supreme Commander is famed for having the most advanced and complicated control scheme in mainstream gaming. You queue up orders for your units to execute one after the other, set up patrol routes, synchronize pincer movements, airlift ferrying systems and repeating build cycles. And amazingly, it all works on 360. Well, just about. The control scheme is surprisingly deft here. Certainly slower than a mouse, and that becomes a drag in very long games, but it doesn’t feel awkward. Right stick zooms in and out, left pans around and works as a cursor when you’re zoomed out. The D-pad brings up various order menus, and almost all the advanced stuff is done by just holding right bumper while you order units about.

The only thing that’s fiddly is separating land units from air ones within a small area: an annoyingly common requirement. Particularly when each time you try to draw a selection box around them, the game stutters and forgets where you were. It’s so much a PC game that when the slowdown gets chronic, you catch yourself feeling that same gamer’s guilt: “Sorry, processor! I know I’m asking a lot of you, but if you could just see your way to not chugging like a late-night claymation for five freaking seconds, I… I... Oh, not to worry, I really shouldn’t interrupt you while you’re working. Sorry.”

No. You know what an Xbox can and can’t do, Gas Powered Games, and if running your game smoothly is one of the latter, you need to change it. But that would be compromise, and “Supreme Commander, BITCHES!” doesn’t compromise. It just chugs.

Aug 22, 2008

More info

GenreStrategy
DescriptionDespite its slow pace and performance, Supreme Commander is advanced and spectacular.
PlatformXbox 360, PC
US censor ratingEveryone 10+
Release date23 June 2008 (US), 12 September 2008 (UK)
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