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Super Mario Bros' legendary themes have ensured they're unforgettable after 40 years: "Koji Kondo wrote Mario music with such light-hearted joy"
By Nick Thorpe published
Feature The Magic of Mario | The sublime sounds of Super Mario Bros have led to the creation of some of the most memorable gaming audio of all time

Super Mario Bros' legendary jump helped define 40 years of platforming, Donkey Kong Country programmer says: "You had more control... There was risk/reward"
By Rory Milne published
Feature The Magic of Mario | From his Donkey Kong coin-op debut to the long-running Super Mario series, Mario has been defined by his responsive controls and eclectic abilities – Chris Sutherland helps to explain why Mario's mechanics are sublime

The "elegant design" of Super Mario Bros levels has inspired devs for over 40 years, but it was Super Mario 64's 3D leap that was a "watershed moment"
By Nick Thorpe published
Feature The Magic of Mario | Mario could have all the appeal as a character, but without engaging worlds to explore he wouldn't be much of a star – Nintendo's divine design has been key

40 years later, Mario is still the ultimate gaming mascot: "He's got that Mickey Mouse effect"
By Darran Jones, Nick Thorpe published
Feature The Magic of Mario | A captivating character is one element that makes Super Mario Bros timeless – after all, you can't have Mario without the Mario

The 25 best PS1 games of all time
By Nick Thorpe last updated
Best List Let's wind back the years to look at the 25 best PS1 games from Sony's ground-breaking games console

The 10 best NES games of all time
By Josh West last updated
Best List From Metroid to Mega Man 2, these are the best NES games to play right now

The 25 best PSP games of all time
By Nick Thorpe last updated
Best List Dust off your old handheld and relive the best PSP games ever

The best Game Boy Color games of all time
By Graeme Mason last updated
Best List The 10 best Game Boy Color games ever made if you want to relive the glory days, from Pokemon to Donkey Kong

"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"
By Robert Zak published
Interview Feature | Silent Hill: Origins and Silent Hill: Shattered Memories developers discuss tackling the difficult task of reinventing Silent Hill by going back to the series' roots on PSP and Wii

Fatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"
By Robert Zak published
Interview Feature | Fatal Frame series creator Makoto Shibata and producer Keisuke Kikuchi on how they delivered a trilogy of the scariest horror games ever made on PS2

The 25 best PS3 games of all time
By Josh West last updated
Best List The best PS3 games that you should go back and replay today, from Dark Souls to The Last of Us

The best Game Boy games of all time
By Graeme Mason last updated
Best List From Kirby to Zelda, the best Game Boy games are pocket-sized portals to nostalgia

"Fate Of Atlantis felt like the movie we never got," says Indiana Jones and The Great Circle producer as devs reflect on the series' gaming legacy: "It really captured the spirit of the movies that came before it"
By Rory Milne last updated
Interview From the Atari to Xbox Series X and PS5, Indiana Jones game devs past and present discuss the archaeologist's immense and lasting legacy in the medium

25 best original Xbox games of all-time
By Darran Jones last updated
Best List Classics are king when it comes to the best original Xbox games, from Psychonauts to Halo: Combat Evolved

Star Fox dev wasn't too upset that its 'canceled' sequel was delayed by 22 years, because he didn't want the SNES game to be compared to the "obviously far superior" PlayStation
By Ali Jones published
News The SNES couldn't really hold up to the OG PlayStation

How Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"
By Martyn Carroll published
Interview Interview | Project director Chris Fodor reveals how small US developer Angel Studios defied the odds – and Capcom's own doubts – by squeezing Resident Evil 2 onto the Nintendo 64

Resident Evil 2 still deserves its high praise 27 years on, but how did it turn a one-off PS1 success into an unstoppable horror franchise juggernaut?
By Martyn Carroll published
Feature Feature | In 1998, Capcom returned to the world of survival horror with an ambitious sequel that would propel the Resident Evil series into the stratosphere

20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe published
Feature Game developers and media reflect on the hugely successful launch and mass appeal of the Nintendo DS, celebrating 20 years of the twin-screen handheld

Indiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan published
Interview The Making of Indiana Jones and the Fate of Atlantis: "The main research was done sitting on a couch watching the movies unspool on video tape"

