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Elden Ring: Nightreign release live coverage - everything we've discovered in the run-up to launch

Elden Ring Nightreign Wylder warrior
(Image: © FromSoftware / Bandai Namco)

The Elden Ring: Nightreign release is almost upon us. FromSoftware's new release is a peculiar roguelike twist on the traditional Elden Ring format, but that's part of what makes the Elden Ring: Nightreign release such an exciting one - it's the first time we'll get to see how a multiplayer-first spin on the classic soulslike formula will play out.

Click here for the exact Elden Ring: Nightreign release times in your region for both console and PC.

ELDEN RING NIGHTREIGN – REVEAL GAMEPLAY TRAILER - YouTube ELDEN RING NIGHTREIGN – REVEAL GAMEPLAY TRAILER - YouTube
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What time is the Elden Ring: Nightreign release?

You'll be able to dive in at the following times:

PC:

- 15:00 PDT on May 29
- 18:00 EDT on May 29
- 23:00 BST on May 29

Console (PS4/5, Xbox Series X|S):

- 21:00 PDT on May 29
- Midnight local EDT on May 30
- Midnight local BST on May 30

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First things first: What exactly is Elden Ring: Nightreign? It might sound like a silly question this close to launch, but it's worth acknowledging that this is going to feel like a very different game, even for those of us who've played multiple FromSoftware games in the past. That's because Nightreign is a multiplayer-focused, roguelike twist on the traditional soulslike formula that the studio is best known for.

To give you a slightly better sense of what that actually looks like, you can check out the reveal trailer at the top of the blog, from Elden Ring: Nightreign's original announcement. However, if you want an even closer look, it's worth checking out FromSoft's official Nightreign launch trailer, which dropped yesterday to herald the upcoming release.

ELDEN RING NIGHTREIGN | Official Launch Trailer - YouTube ELDEN RING NIGHTREIGN | Official Launch Trailer - YouTube
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I'm able to give something of an inside track on how Elden Ring: Nightreign is likely to feel, because press have had their hands on the game over the past couple of weeks. If you want to get a full run-down of exactly what we thought, you can check out our Elden Ring: Nightreign review, in which Will Sawyer scored the game 3.5 stars out of a possible five.

That review seems to have roughly been matched across the board - as of yesterday, the Elden Ring: Nightreign Metacritic score was sitting at a respectable 78. It's not the highest score that FromSoft has achieved over recent years by any stretch, but then this is a studio that's been on an almost generational run of form since Dark Souls in 2011, and even this rare outlier is still a result of substantial critical acclaim.

The Adventures of Cookie & Cream - Gameplay PS2 HD 720P - YouTube The Adventures of Cookie & Cream - Gameplay PS2 HD 720P - YouTube
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I do really think it's worth putting that score in perspective. Granted, this might be the lowest-scored FromSoftware game since 2018's little-known VR exclusive Deracine, but elsewhere it's been hit after hit.

Anyway, as we get closer to Nightreign's launch, we also have to hope that the servers will be able to handle the flurry of players who'll inevitably descend on the game all at once. Thankfully, it sounds like the devs have been doing their best to make sure this won't be a problem, as we spoke to director Junya Ishizaki about how FromSoftware has prepared the way for the multiplayer-focused game.

And if connection issues do happen? Well, in that same aforementioned interview, director Junya Ishizaki also tells us that even in a "worst case" scenario, the devs "want players to be able to keep playing," and "don't want them to just get kicked out."

Right now at GamesRadar+, we're preparing ourselves for Nightreign's release by having a hearty lunch. Gotta fuel up, right? We'll be back soon, but in the meantime, you can feast your eyes on this new Elden Ring Nightreign trailer which features none other than Bring Me to Life from Evanescence, for some reason. I feel like I'm back on YouTube in the 2000s, in the best way possible.

Ok, lunch procured, and I am replenished as though by the finest Estus (I know, I know, it's Crimson Tears in Elden Ring, but it didn't fit as well).

Now, there is an interesting bit in that particular section of our conversation with Ishizaki that I'm interested in focusing in on. Specifically, it's the bit where he ways that FromSoft "really tries to tweak things until the last minute. We're busy fine-tuning, getting the most out of any single session. We want players to feel happy and comfortable in each session, so we're really trying to get that player comfort and that play feel just really fine-tuned until the very end."

Now, sometimes, running this live coverage of a game's launch can be a matter of managing hype, and making sure players have access to as much information about a game's release as possible. Not so with Nightreign, apparently, which just got its first patch, hours before it actually comes out.

The one specific that we do have from those patch notes is some details on PC troubleshooting. FromSoftware is warning that if you're not able to start the game properly, you should verify your game files on Steam. There might also be issues with frame rate drops on PCs using "the latest graphics cards." Presumably that's a problem limited to Nvidia's 50-series cards or their AMD equivalents, though the devs don't make that clear.

Our resident FromSoft expert has cast his eye over the Elden Ring Nightreign patch 1.01 notes, and he's about as baffled as I am. Suffice to say, unless you're rocking one of those fancy 50-series cards, there's really not a lot here in the way of specifics. And there probably won't be, at least not from FromSoftware themselves - I'd hazard a guess that we'll be waiting for the dataminers to help work out what Nightreign 1.0 might have looked like.

Elsewhere, we've got a slightly more in-depth rundown of those PC comments. While Nightreign looks like it could be queuing up to join the ranks of the last few years' dodgy PC ports, it's worth remembering that FromSoftware has always had a few issues with getting Windows working properly. That might be a little alarming right now, but it does seem like it's been getting better over recent years. But yeah, maybe keep an eye on those drivers.

Anyway, back to the programming that I had roughly scheduled out before FromSoftware decided to drop a patch for a game that isn't out yet. We've been speaking to Elden Ring Nightreign's director, and I'm here to tell you what he told us.

Elsewhere, Ishizaki discussed why Dark Souls bosses have been showing up all through Nightreign's trailers. If you're wondering, it's because when he and the team started to experiment with the idea of pulling creatures back into the Lands Between, they asked why it couldn't extend to a different universe.

One thing I touched on earlier but feel might bear repeating before we all get to dive in is the fact that Elden Ring Nightreign can only be played in two configurations. While the answer to can you play Elden Ring Nightreign solo is a pretty firm yes (although with a major 'but' that I'll get into shortly), the game is primarily balanced around playing in trios. so that's a yes to one player, and a yes to three players, but confusingly a no to two players - right now, that's not an option.

Now, while you won't be able to only play with your one true bestie right at launch, that might come along in future. Ishizaki did admit that FromSoftware "kind of overlooked and neglected the duos aspect" of Nightreign. That's not likely to help you right now, but you can at least take some solace in the knowledge that the team is considering adding it as a feature for "post-launch support."

One thing I think it's important to point out, however, is that if you do thing you're jumping into Nightreign on your own, you're likely to have your work cut out for you. Feedback from the reviews suggests that while the game will let you do it, you'll find it very difficult.

So I've touched on team wipes, and on juggling aggro, which brings me to potentially the weirdest aspect of Nightreign that I've seen so far - revives. If your ally's health is reduced to 0, they'll be knocked, left in a state where they're crawling along the floor akin to the downed state that you'll likely have seen in battle royales - Fortnite, PUBG, Apex Legends, and Warzone all feature their own take on that idea.

That said, there does appear to be at least one other, slightly less-violent way to resurrect your teammates. Discussion on Reddit suggests that one of Elden Ring Nightreign's eight classes does it for you - the ultimate ability of the Revenant class appears to bring downed allies back to their feet.

Revenant's ultimate revives fallen companions instantly from r/Nightreign

Touching on the Revenant makes me think it's time for a quick run-down of the Elden Ring Nightreign classes. There are eight in total, and while we don't know all that much about the Revenant or the Executor, FromSoftware and publisher Bandai have been busy offering us a rundown of the other half-dozen over the past few weeks. Let's dive in, shall we?

Let's start with Wylder. A relatively standard knight character archetype, his stats are decent across the board. One trick he's got up his sleeve, however, is the ability to cheat death once, which seems particularly handy if you can make it all the way to the final boss without having been knocked yet.

ELDEN RING NIGHTREIGN | Wylder Character Gameplay Reveal - YouTube ELDEN RING NIGHTREIGN | Wylder Character Gameplay Reveal - YouTube
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Beyond that, there's the Guardian, who one of our colleagues has referred to as an "eagle man." To be fair, their spot on, since Guardian bears a striking resemblance to Sam from The Muppets. Putting aside his presumably hollow bones, he functions as a tank, with a shield that lets you brace for certain attacks.

ELDEN RING NIGHTREIGN | GUARDIAN Character Trailer - YouTube ELDEN RING NIGHTREIGN | GUARDIAN Character Trailer - YouTube
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Next up is the class I'm almost certain to not play. The years have proven to me that I am not a soulslike spellcaster, and as such the Recluse just does not seem my jam. There's plenty of FP on offer to help sling those spells, but almost no HP to speak of. Add to that an Ultimate that offers lifesteal and a a passive/skill combo that seems somewhat 'feast or famine', and I'm pretty sure that this is not the class for me.

ELDEN RING NIGHTREIGN | Recluse Character Trailer - YouTube ELDEN RING NIGHTREIGN | Recluse Character Trailer - YouTube
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Next up is Duchess, who's a high-risk, high-reward glass cannon melee character. The big change here is that a roly-poly is apparently beneath Her Grace, who quicksteps, Bloodborne-style, rather than throwing herself in the dirt. That makes her very agile, which should help account for her reduced HP.

ELDEN RING NIGHTREIGN | Duchess Character Trailer - YouTube ELDEN RING NIGHTREIGN | Duchess Character Trailer - YouTube
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Now we come to the Elden ring Nightreign class that might actually be my jam. I do love a bit of archery, and while I wouldn't normally build a Dark Souls or Elden Ring run around it, with a couple of allies at my side it does sound as though it'll be more viable than normal. Enter the Ironeye.

ELDEN RING NIGHTREIGN | Ironeye Character Trailer - YouTube ELDEN RING NIGHTREIGN | Ironeye Character Trailer - YouTube
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That brings us to the last Elden Ring Nightreign class I can tell you anything about definitively. The Raider, like the Ironeye, is yet to reveal his stats, but suffice to say he's a hefty barbarian, so that means he probably comes with plenty of HP and a beefy sword arm to boot.

ELDEN RING NIGHTREIGN | Raider Character Trailer - YouTube ELDEN RING NIGHTREIGN | Raider Character Trailer - YouTube
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Which brings us all the way back around to the Revenant, and her equally mysterious friend the Executor. Neither of these two classes have had their character trailers released by FromSoft or Bandai (who are cutting it a bit fine with less than four hours until launch), so while we've been able to gather some information about them, it's not as clear-cut as it is for the other six classes.

Let's start with the Revenant, a character whose very name remained something of a mystery for quite some time. We did get a look at them in a recent trailer, however, revealing a pale woman playing what appears to be a lyre.

Elden Ring Nightreign Revenant

(Image credit: Bandai Namco)

Finally, there's the Executor. This remains Nightreign's most enigmatic character, who we've had to piece together details about thanks to their appearance in gameplay trailers - but there's really not much to go on. A glowing golden katana certainly lends a certain something to their aesthetic, but beyond the idea that they've got an empowered attack setup, I've really got nothing left to tell you. Sorry!

Elden Ring Nightreign character with glowing katana facing off against an omen

(Image credit: Bandai Namco)

With that roster of classes complete, I'm going to take a break, but my esteemed colleagues will be on hand to keep the Nightreign info coming for the next couple of hours. I'll be back before launch though, so don't dive in without me!

Hi, esteemed colleague speaking. I'd like to welcome you officially to the day the Revenant class becomes very clear – despite what some other people may have told you about mystery.

While the Revenant character has indeed stay hidden for longer than Nightreign's other seven classes, FromSoftware has now truly introduced the vengeful spirit with both a character trailer and some new gameplay.

"Born of sorrow, shaped by the Night," says the former's video description. "When vengeance stirs, the dead rise in answer."

The videos demonstrate how Revenant uses necromancy as her passive skill, making it so there's a chance downed enemies will resurrect as allies. But there's icing on her powers: using her sharp nails to pluck her lyre, the Revenant can use the Summon Spirit character skill to more strategically summon three different spirits, too.

Meanwhile, the Revenant's ultimate ability, Immortal March, takes her necromancy to another level, allowing her to revive allies in a near-death state and imbue living allies with immortality for a limited time. You don't want to mess with this doll.

ELDEN RING NIGHTREIGN | Revenant Character Gameplay Reveal - YouTube ELDEN RING NIGHTREIGN | Revenant Character Gameplay Reveal - YouTube
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We also have a new, extended interview with Nightreign director Junya Ishizaki.

With that, we're now t-minus 90 minutes out from the launch of Elden Ring Nightreign (on PC at least). It's getting closer!

If you'd like to celebrate (and perhaps help kill nearly two of those remaining minutes), then I can certainly help with that, because Bandai Namco US has come up with a celebratory drone show to make Nightreign's release. This is the kind of marketing stunt you can pull off if you've got Elden Ring money, folks - enough that you can recreate Sites of Grace and various battle scenes with a bunch of flying robots.

ELDEN RING NIGHTREIGN | "We Rise" Drone Show - YouTube ELDEN RING NIGHTREIGN |
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To take a brief step back, I do want it on record that when I wrote about knowing nothing about the Revenant, that last character trailer was yet to drop. I did say that it felt Bandai and FromSoft were leaving it a little late to show her off though, so perhaps you have me to thank for that trailer showing up.

With now less than 80 minutes until the PC launch, I do have another bit of housekeeping that feels like it'll be particularly relevant to anyone trying to jump into Nightreign straight away.

Crossplay isn't a factor I personally have to worry about - my gaming friends are pretty locked in on PC thanks to a decade of playing League of Legends. That has the double benefit of meaning that there's nothing Nightreign can throw at me that will phase me - I am numb to the pain of existence.

One question I keep coming back to is that of Nightreign's player count. Now, these are not the be-all and end-all of a game's success story, but they are one of the most effective matrices we have to measure a game's life-force, especially as services like PS Plus and Xbox Game Pass serve to muddy the waters between a 'player' and a 'buyer'.

While I was reasoning those thoughts out, we passed 10pm in the UK, which means there's now less than an hour to go before Elden Ring Nightreign drops.

With so little time left, I feel like it's time for a bit of housekeeping I should have done earlier. Pre-load! Yes, you can pre-load Elden Ring Nightreign, and you probably should have started already if you wanted to play at launch.

That's that Elden Ring Nightreign is actually pretty small for a major release. Bandai's official system requirements suggest 30GB of available drive space on PC, but it might be even smaller than that - datamined evidence suggests that Nightreign will only take up a little more than 21GB on consoles, which is less than half the size of base Elden Ring, and around a third of what that increases to when you add Shadow of the Erdtree.

While we're here, it might be worth checking out the full PC specs, and boy do they make me happy. The recommended specs ask for a 10-series Nvidia GPU. An honest-to-goodness Nvidia 1070 is what FromSoft says it recommends you have - that's a card I had when I was a broke student back in 2016, so any fears I personally had about not being able to run Nightreign were clearly unfounded.

Ok, console players you can look back now.

I thought it would be worth checking in on FromSoftware itself, but it does seem as though things are going relatively smoothly as we approach launch. There is one note, via the company's Japanese-language player support account, which states that anyone having difficulty with matchmaking on PlayStation should simply quit the queue and then start again. Seems a pretty simple fix, but we'll see if it manifests for Western releases.

It strikes me only now, having been working on this coverage for most of the day, that 'midnight local time' as a console release time could mean that vast swathes of the Eastern hemisphere have been playing Nightreign on console for hours. Such are the perils of working in the global west, all while having to deal with global timezones, I guess.

I've tried to thread some trailers into the coverage of the last few hours, for a little visual variety, but it strikes me that I've not given enough over to the fact that Elden Ring was often extremely pretty, and Nightreign is obviously born of that same artistic style. So how about a brief interlude?

Elden Ring: Nightreign launch trailer

(Image credit: FromSoftware / Bandai Namco)

Elden Ring Nightreign screenshot with three players battling an explosive creature

(Image credit: FromSoftware)

Elden Ring Nightreign

(Image credit: FromSoftware / Bandai Namco)

Elden Ring Nightreign screenshot which displays three unique character builds engaged in combat against a hellish creature

(Image credit: FromSoftware)

I'd stick with that, but we are genuinely starting to run out of time, with just over 20 minutes to go before launch as I write this. With that in mind, let me give you a sense of how the next couple of hours are likely to play out.

By the way, if you don't believe me on the servers thing, we've been talking about this exact phenomenon since before 2019, when we asked a whole bunch of devs why everything seems to go wrong at launch, and what (if anything) can be done to fix it. Hey, it might be a shameless plug, but it could be a good way to fill 15 minutes.

The official FromSoft account has stayed pretty quite today. There are those tweets about the day one patch, and the Revenant character trailer, but so far it really does feel as though it's waiting out launch day in relative calm.

We're well under the ten minute mark now, so if you don't have the pre-load sorted, you might want to tell your family to get off the wi-fi.

Well, this is it, gang. In the last minute or so before the PC launch, here's a reminder that you can dress as Solaire in Nightreign. Praise the sun!

And that's it, Elden Ring Nightreign is now available - so says the official Elden Ring account.

There is something very funny about the fact that many of the top replies to that tweet are from console players on the US west coast, who still have several hours to wait until they can actually play.

One factor I'll be interested to see play out is the community's reaction to Nightreign's DRM and anti-cheat. While the latter is often accepted as a necessary evil, the former is almost always deeply unpopular, yet it's here for FromSoft - but for how long?

Over on the /new section of the Nightreign subreddit, things are as chaotic as you might imagine. There's an awful lot of 'let me in' and that Eric Andre meme, but as of right now it doesn't seem like there are any widespread faults, as long as your game is fully installed and your internet is properly connected.

Pro-tip based on some of what I'm seeing on that subreddit: if Steam's not letting you play, restart it and try again - it's possible you missed the day one patch, which is a regular issue with pre-loading a game. You might still have to wait a few minutes for the game to fully unpack, but hey, at least it's working.

Interestingly, there's a lot of LFG posts. That's not 'let's f***ing go' (though there are plenty of those too), so much as 'looking for group'. Given that you have to play Nightreign solo or in trios, and there's no duos support, I can see that being a recurring theme, but I thought that day one-ers would mostly have groups locked down.

That matchmaking issue also seems to be rearing its head. This player, who seems to be based in Europe or Asia based on their early console access, says they got stuck in matchmaking for an hour, but found no-one to play with.

I've gotta say: So far, the lack of everything being on fire does seem pretty promising. Granted, this late-night, worldwide rollout with different release times between PC and console probably won't have helped that, but people seem to be getting in.

Perhaps unsurprisingly, but still impressively, some players are already finding success entirely solo. Be warned that the below post contains spoilers, but one player at least has already started showing Nightreign who's boss - though they do say they're a dab hand at Elden Ring itself, so that probably helps.

Zabito boga! Solo from r/Nightreign

The first few user reviews for Nightreign have started trickling in via Steam. Perhaps unsurprisingly, they're coming in Positive, (almost) universally so. However, also unsurprisingly, there are quite a few Elden Ring 'try finger but hole' references in there, so maybe let's wait for a few extra hours before we take away a definitive verdict.

Interestingly, the caveat in even those positive reviews seems to be that you'll need to take Nightreign on its own merits. It's clear from the more serious reviews that this is just as hard, and just as fast-paced as press reviews suggested it would be. It's also pretty clear that this is not just another Dark Souls or Elden Ring multiplayer mod turned into a full game - it's its own beast, and one that you'll have to come to terms with by yourself.

In all my excitement about those reviews, I forgot to check player counts, which have shot to 255,000 players and still appear to be rising. That's more than a quarter of Elden Ring's all-time peak, in just 30 minutes.

If you're interested, some quick maths suggests to me that Nightreign has, in its first 30 minutes, outperformed the concurrent peaks of the entire Dark Souls trilogy combined. Obviously, there are a lot of additional factors at play that make this, as I explained earlier, something we shouldn't take as a gospel measure of the game's success, but it is a very good start for the slightly weird proposal that is Nightreign.

Oh, and that number is now 279,000, so it's definitely beating Dark Souls.

I am seeing a few grumbles on the subreddit - mostly around technical issues that will probably be sorted out. But tutorialization, a lack of social features, and some of Fromsoft's asset reuse (a tool that I think it doesn't get enough credit for) are in the firing lines of some players. Those do seem like they can be addressed, mostly in the short to medium-term, but they're worth bearing in mind. It does still sound as though this is a far better game when you're playing it as part of a full-voice trio than at any other time.

I'm not hugely surprised to see it, but the Steam user reviews have dropped down a bit. Now at a 'Mostly Positive' score of 79%, it's a little closer to the review scores, even if it is a potentially disappointing drop away from the 100% I mentioned earlier (which it was never going to maintain).

In the slight chaos of the last hour, I realize that the UK console launch is almost upon us. Sadly, that still means a several-hour wait for my US friends on PlayStation and Xbox, but please take some solace in the fact that I personally won't be able to join you for days yet.

And as we get there, Nightreign is now knocking on the door of 300,000 Steam players.

In the interest of helping people out, I've tapped up some context around the Elden Ring Nightreign PS5 matchmaking issues that I've seen some players suffering from. FromSoftware did appear to have put out a fix earlier today that simply involves exiting matchmaking and then requeuing, but it's not immediately clear how effective that's proving to be.

Anecdotally, it seems like there might be an early contender for the most popular - or at least most evasive Elden Ring Nightreign class. There seems to be some decent buzz around our guide on how to unlock the Revenant in Elden Ring Nightreign, suggesting there might just be something about her that's making players desperate to get their hands on her skills.

The user reviews do keep going down, but much of the criticism seems to focus around two or three things. The first is the lack of duo support, which isn't great, granted, but is something FromSoftware warned us about. The second is a lack of ultrawide support, which is one I'm more surprised by - while I'm an ultrawide enjoyer, I'm not too offended by games that don't provide support for it. The 60fps lock is also raising eyebrows, which is a pretty standard issue by now. But there's also several complaints about unenjoyable PC controls - I think I'll be using a controller, but it's an interesting point to note.

In fact, I dug into those user reviews, and they paint a very unflattering picture of Nightreign. They're actually one of FromSoftware's lowest-ever user review scores on Steam. Now admittedly, that comes with the caveat that the studio has released its fair share of middling games, but many of them can't be found on Valve's platform, and even those that do don't technically sit under the current 'FromSoftware Inc' banner.

The good news, however, is that Nightreign keeps climbing the charts, and is now boasting 312,000 concurrents on Steam. Granted, it's slower growth than that first hour offered, but it's good to see players sticking around through launch day.

Speaking of launch day, that might be the end of it for me. It's creeping up on 1am here in the UK, which means there's still many, many hours to go before the US console launch. As a reminder, that's midnight local time on the east coast, and 21:00 PDT if you're living on the west coast. I know that some timezones exist in between those two, so we're looking at 23:00 Central, or 22:00 Mountain.

How long is Elden Ring Nightreign?

(Image credit: Bandai Namco)

Elden Ring Nightreign Ironeye nightfarer character firing single shot ultimate arrow at group of undead

(Image credit: Bandai Namco)

Elden Ring Nightreign Recluse

(Image credit: Bandai Namco)

As this is the first multiplayer soulslike to come from FromSoftware it can be a little tricky to know where to begin – this co-op game doesn't play exactly like the OG game. Which is why you'll want to keep this Elden Ring Nightreign tier list handy when considering your class type.