Master of the Monster Lair review

Be the architect of your own misery

GamesRadar+ Verdict

Pros

  • +

    80-plus hours

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    Oddly appealing concept

  • +

    Satisfying to plan dungeon

Cons

  • -

    Unrelenting turn-based combat

  • -

    No engaging story

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    Quickly becomes a grind

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We’d wager there isn’t a single human being alive that genuinely loves the bog-standard, turn-based battle template. We accept it as a means to an end, a quirk of traditional RPGing that we’ve just grown to accept. Like a cold sore. Now imagine a game that consists of 80-plus hours of unrelenting turn-based brown, in monster-infested dungeons that are entirely your own creation. It’s a concept that – wait a minute – is oddly appealing. For the first few hours, it even threatens to be fun.

There’s no real strategy to the battles either, so there’s barely any reward for your shovel-based efforts. Even more importantly, there’s no engaging story or environmental variety to keep your nose from crinkling up in disgust. So, it may have an intriguing concept, but this game is still better off left in a cave.

Oct 31, 2008

More info

GenreRole Playing
DescriptionCreating your own monster-infested dungeons may be an intriguing concept, but this game is still better off left in a cave.
Platform"DS"
US censor rating"Everyone 10+"
UK censor rating"12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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