God of War: Chains of Olympus - updated hands-on

If you've missed berserk Spartan sociopath Kratos since his last appearance in God of War II, take heart: the albino murder machine is stomping his way back into the spotlight on March 4, in God of War: Chains of Olympus for the PSP. Today, Sony sent us a near-finished version of the game, and after playing through a couple levels (hey, they're big), we've got a few things to share.

As the game begins, Kratos is sent to the city of Attica to destroy an evil creature brought by the invading Persian army: the Basilisk. This Basilisk doesn't turn anything to stone with its gaze, but it is an enormously ugly, fire-breathing beast that could probably give the Cloverfield monster a run for its money. Throughout the siege of Attica, it'll pop up periodically to lunge at Kratos (after eating a huge Cyclops that bashes through a door and tries to squash the Spartan), be shot at by a huge ballista and finally show up for the requisite end-of-level-one boss fight against a gargantuan behemoth.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.