The Witcher 4 is targeting 60 FPS on current-gen consoles and will "bring in a new generation of open-world RPGs" with its Unreal Engine 5 tech, CDPR says

The Witcher 4 tech demo trailer screenshot of Ciri chatting in a market
(Image credit: CD Projekt Red)

The Witcher 4's Unreal Engine 5 showcase flaunted a range of graphical advancements, all running "on a standard PlayStation 5 at 60 FPS with raytracing," per game director Sebastian Kalemba.

While this was just a PS5 tech demo, it showed "in-engine capabilities," and developer CD Projekt Red said in a press release that "the features and technology will be supported across all platforms the game will launch on."

"This will help other studios create believable and immersive open-world environments that deliver performance at 60 FPS without compromising on quality — even at vast scales," CDPR said.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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