"The great Todd Howard says that great games are played, not made," according to Bethesda's Pete Hines, so Elder Scrolls devs changed Oblivion combat three times and no one spoke about it

Oblivion Remastered
(Image credit: Bethesda Game Studios)

Iron is forged from rocks and flame, and, just as strong, The Elder Scrolls IV: Oblivion sounds like it was made with a lot of trust. Sorry, not "made" – "The great Todd Howard says that great games are played, not made," explains former Bethesda marketing executive Pete Hines in a new interview.

"Meaning, every idea you have about what's good or not only matters if somebody starts playing it, and then that's what's going to define whether it's good or not," Hines tells DBLTAP. Howard apparently applied this philosophy to Oblivion's development, which saw several versions of the RPG's, ultimately, simple but calculated combat.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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