How to solve the Silent Hill 2 Remake Electric Chair generator puzzle
The electric chair in Silent Hill 2 can be accessed by setting power levels
The Silent Hill 2 electric chair puzzle is a macabre prison challenge where James has to access to the Death Chamber from the Witness Room - and the only way to do that is to turn on the electric chair. That means powering up the generator from the control panel by flicking the right combination and pattern of switches so that the power goes high enough to activate the chair, but not so high that it all overloads and shuts down. There's a specific sequence to do here that I'll explain below, so you can solve the grizzly electric chair puzzle and set that generator humming.
How to turn on the electric chair generator in Silent Hill 2
The electric chair generator puzzle in the Silent Hill 2 is solved by using the switches on the control panel next to the door that links the Death Chamber and the Witness Room. With six generator switches and a main lever, the goal is to turn them on in the right order so that the power reaches the red, as seen above and, like the Silent Hill 2 Remake Bug Room code before, there's a bit of deduction involved here. To solve it, hit the switches in the following sequence:
- 4
- 3
- 6
- 1
- 3
- 2
- 5
- 1
- 2
- 3
- 2
- Main Lever
As you do this some of the switches will drop back down to the "off" state, but that's part of the process. There might be simpler sequences and combinations to finish this, but I can guarantee the solution above works (at least on Silent Hill 2's normal puzzle difficulty).
Once you've got the power in the right place you'll be able to move through into the Death Chamber and get the Medium Weight, an essential tool to progressing through the prison sequence.
Want to know our thoughts on Bloober Team's recreation of this horror icon? You can find our Silent Hill 2 Remake review here.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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