"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of it

A screenshot of Kyle Crane on a rooftop in the upcoming PS5 game, Dying Light: The Beast.
(Image credit: Techland)

Dying Light: The Beast is a game designed to let you get "every dollar" out of its relatively modest runtime - in a piece of game design its director says is distinctly unlike Assassin's Creed Shadows and its sprawling open-world.

Speaking to GamesRadar+, Dying Light franchise director Tymon Smektala explained that Dying Light: The Beast's 20-hour core runtime is evidence of the team's philosophy that "size ain't everything." Smektala points to Assassin's Creed to help make his point - "if I start playing Assassin's Creed Shadows, basically from the start I know that I will never finish it. I get my money's worth out of the investment, but it's not by completing the game."

Dying Light: The Beast is more than a homecoming for Kyle Crane – "For us, this is Dying Light 3."

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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