Dying Light: The Beast is not trying to be The Last of Us, it's just trying to be a good time: "We really don't need to be overtly philosophical"

Dying Light: The Beast
(Image credit: Techland)

Dying Light: The Beast isn't trying to be "the most ambitious series, narratively," which means it's less about matching the philosophical heights of The Last of Us and more about making sure its players have a good time.

Speaking to GamesRadar+, franchise director Tymon Smektala explained that for Techland, "it's much easier for us - and kind of more meaningful - to expand and grow on the gameplay side. I don't think we need to be the most ambitious series, narratively. I think what we need to do is we need to deliver kick ass characters that are facing tough challenges, where the plot line has its twists and turns, but we really don't need to be overtly philosophical."

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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