Rematch director doesn't want to make "$50-100 million" games, "because that's what the big studios do" and all it does is limit the studio's creative freedom

Sloclap
(Image credit: Sloclap)

Rematch has proved to be a runaway success for developer Sloclap, far surpassing even the impressive result of its previous game, Sifu. With those two hits under its belt, Sloclap has been able to grow substantially – but its director doesn't want to get any bigger.

Speaking to GamesRadar+, Rematch director Pierre Tarno says that Sifu's success "allowed us to consolidate as a studio." Sloclap's expansion – from around 70 employees to 130 – was funded almost directly by Sifu, which recently passed the sales milestone of four million copies sold. Rematch has surpassed that figure already, but Tarno says there's no chance Sloclap goes through a similar expansion this time.

"The projects could cost $50-100 million, and then it's more difficult to take risks." With tens of millions on the line and dev times stretching beyond five years for many of the world's biggest studios, a creative risk that doesn't pay off can be potentially devastating. By contrast, a project like Rematch – arguably a creative risk in and of itself – "allows us to keep proceeding with the plan, consolidate, and make sure that we're able to continue making great games."

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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