The Outer Worlds 2 lead says players want "deeper RPGs," and that the team has looked to "older Obsidian games" to deliver just that: "How can we bring that back to the forefront"

The Outer Worlds 2 screenshot of companion Aza who points a weapon that's mounted on her lower arm
(Image credit: Obsidian Entertainment)

The Outer Worlds 2 game director Brandon Adler says players want "deeper RPGs," and that's exactly what Obsidian is trying to nail with the follow-up.

Speaking to Danny Peña (thanks, Wccftech), Adler is asked what some of the biggest lessons are that Obsidian is applying to The Outer Worlds 2 from the first game. The short answer is depth, allowing players to really dig into the finer aspects of things.

"How can we bring that back to the forefront, modernize a little bit, but really get back to those sensibilities of a really strong RPG that really focuses on player agency and player choice, and the consequences of those things, and just making sure that all of our content really leans into that like that," he says. "That’s been the thing that’s been a lot of fun for me."

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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