Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"

The Outer Worlds 2 character holding bottle and glass
(Image credit: Obsidian Entertainment)

Obsidian has a strong pedigree when it comes to RPGs. From making the fan-favorite Fallout: New Vegas as well as having developers who worked on the original back in 1997, there's a lot of talent and love for the genre at the studio. But despite being in the games industry for so long, there's something The Outer Worlds 2 creative director Leonard Boyarsky had never done until this latest game.

"You know, when we left Interplay, we left the design for Fallout 2," Boyarsky tells GamesRadar+ in an interview during this year's Gamescom event. "I'd written, like, a conversation or two for that game, which I think Chris Avellone heavily, heavily edited. But we didn't develop that game. So this is literally the first time I'm doing a sequel to a game that I created the IP for, which is really cool."

Hopefully, this is just the first of many, and Boyarsky can continue to work on whatever he wants – the Outer Worlds 2 already "feels like a bigger and better RPG" than the first.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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