Clair Obscur: Expedition 33 director wants the French RPG to be open to interpretation, but thinks "we failed as writers" if you don't connect to its cast as humans

Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
(Image credit: Kepler Interactive)

Clair Obscur: Expedition 33 leaves things, urm, obscure in its final moments, but creative director Guillaume Broche has finally nudged players in the right direction on how to interpret its story.

Spoilers ahead!

So, Expedition 33 is full of big twists, though none seem bigger than the revelation that the characters and world you've gotten to know and love are actually not entirely real – they were created, or rather 'painted', into a 'Canvas' where the story opens, and many of them have really real counterparts waiting on the other side.

Speaking to the Washington Post, Broche insists that the story and particularly its two divisive endings should be left up to interpretation. But one thing he's adamant about is that Sandfall Interactive intended for players to connect with both the world and its beloved characters as if they're real and human – despite being created with brush strokes.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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