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We desperately needed that Hades 2 update, since a roguelike warrior just beat one of the game's most challenging runs without taking a single hit: "Untouchable"
By Ashley Bardhan published
News How? Is this? Possible?

I spent 507 days obsessed with playing Hades 2, so I'm revisiting the first roguelike to decide which is my actual favorite
By Jasmine Gould-Wilson published
Now Playing | Zagreus, how I've missed you

Hades 2 devs are changing the true ending so much you're going to have to beat the Underworld a few more times to see it all
By Anna Koselke published
News The post-launch Patch 1 preview is here

"The plan was to make a bigger game than Dead Cells": The roguelike experts at Motion Twin are "having quite a lot of fun" making Windblown, and hope to support it "for a really long time"
By Austin Wood published
News "We soon will enter the phase of sacrifices"

"I do not know how the guys did Silksong for so many years without this": Dead Cells creators say Steam early access was "always the plan" for new roguelike Windblown because that's just how they make games
By Austin Wood published
News Motion Twin's new game Windblown was always going to be an early access project

My latest obsession is this "slot-driven, Wordle-style roguelike battler" with Balatro vibes, and its new demo might just eat up all of my free time
By Anna Koselke published
News "Roll, guess, survive!"

Dev behind smash-hit "demonic lovechild of Balatro and Buckshot Roulette" tunes into fan's stream just to lovingly roast them: "You are completely clueless and probably OUR worst player so far"
By Anna Koselke published
News CloverPit's co-creator advises them "to look up some guides"

Clever roguelike Ball x Pit sold 300,000 copies on Steam and consoles in 5 days, forever proving mankind yearns for 1976 Atari icon Breakout
By Austin Wood published
News Another hit roguelike has hit

Dead Cells 2 isn't happening right now because the studio behind the legendary OG roguelike is driven by "what we want to make" and not pressure from fans
By Scott McCrae published
News Fans of the roguelike disagree: "No one asked for Dead Cells 2. We just didn't want Dead Cells to be unceremoniously discontinued"
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