Oh good, Resident Evil Requiem director says "there are similarities" to the scariest scene in Resident Evil history, but on "another level" of "claustrophobic, unarmed" tension

Resident Evil Requiem trailer
(Image credit: Capcom)

Scary Resident Evil is back, baby. Capcom says Resident Evil Requiem shares some similarities with by far the scariest scene in Resident Evil Village, and for my money quite possibly the scariest scene in series history, but dialed up even more.

Director Koshi Nakanishi, who also helmed the absolute nightmare that is Resident Evil 7, has said from Requiem's announcement that it "should scare the hell out of you," which I said at the time is precisely what I wanted to hear from Capcom on the future of the series.

Resident Evil Requiem

(Image credit: Capcom)

Like in House Beneviento, you're left with virtually nothing to defend yourself in the beginning of Resident Evil Requiem, except instead of being chased by a giant messed-up baby, it's a giant humanoid that eats people's heads. And while you can't defend yourself in House Beneviento, you're still Ethan Winters, whereas in Resident Evil Requiem, you're the anxiety-riddled and clumsy Grace Ashcroft, who will trip and fall in her panicked escape, making the whole situation even tenser.

Thankfully, as is Resident Evil tradition, Grace will eventually become familiar with a variety of weapons, and Nakanishi tells us "you can't keep the horror tension to the max through the whole game, because it's quite exhausting," which I genuinely, wholeheartedly agree with. Even the most battle-hardened horror sickos don't have the endurance for an entire game's worth of House Beneviento-level scares.

Capcom says that Resident Evil 9 will be "so-called 'old school Resident Evil'" in style, but its director teases a "new system" that creates a "complete roller coaster ride between the different aspects of the series"

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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