Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: "Hornet being taller changes everything"

Hollow Knight: Silksong Hornet revel art
(Image credit: Team Cherry)

Hollow Knight: Silksong is, at long last, almost here. In between my 112% replay of the first game, I've been pondering the December 2020 edition of Edge magazine that saw Team Cherry leads Ari Gibson and William Pellen briefly lift the curtain on Silksong before leaving us in the dark for years. After our latest Hollow Knight: Silksong hands-on preview, one snippet about the worldbuilding has been stuck in my mind: making your main character taller can have a butterfly effect across an entire game.

"Hornet being taller changes everything," Pellen told Edge at the time. This was one of the main reasons the team quickly realized their ideas for Silksong, once planned as a mere DLC adding another playable character to Hollow Knight, needed a game of their own.

It's a fascinating design challenge that's led to a fresh approach for Silksong's world, as well as new and interesting ways to expand and customize Hornet's play style – ways that make sense for her, but wouldn't have suited the Knight. I can't wait to see how this feeds into progression and level design.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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