Ghost of Yotei lead says the "easier" Sucker Punch made the Tsushima sequel, "people liked it less" – but devs didn't want to "alienate a bunch of people" with its Lethal difficulty, either

Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot
(Image credit: Sucker Punch)

Ghost of Yotei creative director Jason Connell says the Ghost of Tsushima sequel's "standard" difficulty is actually quite challenging, and that's because "most" players prefer it that way – but that doesn't mean there aren't options for other fans, too.

The Sucker Punch developer explains as much during a recent interview with GamesRadar+, first recalling how playtesters found the game less fun the less challenging the studio made it. "This sounds crazy, but the easier we make the game, we found in testing, people liked it less. Not a true statement across the board, obviously," says Connell. The lead goes on to state that that's precisely why the team included a story mode – different strokes for different folks.

After all, our own Ghost of Yotei review praises the "intense" difficulty as it works nicely alongside "the moment-to-moment satisfaction of doing everything right" – a statement that applies pretty accurately to Ghost of Tsushima, too, if you ask me.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.