At roughly $60 million, Ghost of Yotei has dodged the spiralling sequel costs that rocked Marvel's Spider-Man 2 and Horizon Forbidden West

Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer
(Image credit: PlayStation)

After the cost of some of Sony's recent sequels have spiralled far higher than their predecessors, Ghost of Yotei seems to be bucking the trend with dev costs that are "very, very similar" to Ghost of Tsushima.

Ghost of Tsushima cost $60 million to make, with a team of around 150 people. According to studio co-founder Brian Fleming, in an interview with Game File, that team size remained "pretty similar" for Ghost of Yotei, growing slightly larger at its peak but overall taking less time to develop.

"When we look at the financials and the costs, the man years, the amount of months that the team – times the size of the team – worked on it, [it's] very, very similar, actually." The total size of the studio was augmented, as many games are, by help from external contractors, but that didn't result in ballooning costs – something that's not proved to be true for other recent Sony sequels.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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