As GTA 6 and Ghost of Yotei approach, Assassin's Creed veteran says good open-world games are slapstick: "You're just setting up the opportunity for jokes"

One Ubisoft veteran reckons the key to making a good open-world game is embracing the genre's inherent slapstick comedy and giving up some of that authored control.

Big old open worlds are just as popular as they've ever been. This year alone we've seen Assassin's Creed Shadows and Kingdom Come Deliverance 2 let players loose in sometimes scarily dense maps, people are still uncovering all the silly little details in Death Stranding 2, plus GTA 6 and Ghost of Yotei are also still on the horizon.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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