Hideo Kojima thinks video games are in the middle of a major shift: there was 2D, then 3D, and now "we have not just ChatGPT," but also extensive AI tech for devs to "take advantage of"

Sam Porter Bridges flexes for the camera in Death Stranding 2
(Image credit: Kojima Production)

Hideo Kojima made a messianic decree during the Esports World Cup in Saudi Arabia this week: the video game industry has undergone the third significant change in its existence, because now people can ask ChatGPT what to buy at the grocery store and stuff.

"Gaming is always about technology," Kojima wisely said through a translator during an event panel with film director (and the face of Heartman in Death Stranding) Nicolas Winding Refn, as reported by Rolling Stone. "Movies started 120 years ago, and gaming is only about 50 years old – and there [were] about three revolutions in technology."

He explained, "At first, the games were all 2D, about 16 colors, 16 bits." From there, “The biggest, first change was [that] games became 3D." This is best demonstrated through Kojima's dashing Metal Gear protagonist Solid Snake, who went from looking like something you might blow out of your nose in 1987 to an unhappy (in a cool way) polygon guy a decade later.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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