God of War PSP's seamless loading was only possible because a Jak & Daxter game was also running in the background

God of War 3
(Image credit: Sony Computer Entertainment)

God of War: Chains of Olympus was sort of a miracle on the PlayStation Portable, delivering all of Kratos' blood-soaked spectacle on the small screen. But it was only able to squeeze so much out of the humble handheld because a Jak and Daxter game was apparently also running in the background.

God of War stewards Sony Santa Monica revealed as much in celebration of the series' 20th anniversary. "In God of war: Chains of Olympus, the PSP's hardware limitations made seamless loading a challenge," the studio wrote in a social media post. "The solution? A movie file running in the background to keep things smooth - true to God of War's signature style."

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Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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