Final Fantasy 14 director Yoshi-P admits recent raid was "a misstep in development" that "wasn't meant to be hardcore," says Square is "trying to satisfy both" casual and hardcore MMO players

Final Fantasy 14 Dawntrail Futures Unwritten Ultimate raid
(Image credit: Square Enix)

Final Fantasy 14 producer and director Naoki 'Yoshi-P' Yoshida has opened up about the struggle of designing content for both casual and hardcore players, admitting the recent Forked Tower: Blood raid was a "misstep" that wasn't intended to be as difficult as it originally was.

"I do feel that Forked Tower: Blood was a misstep in development," Yoshida told RPG Site. "It wasn't meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.