Fallout 4's cinematic dialogue system failed to shine despite Bethesda spending "forever" working on it says Todd Howard: "It really did not resonate"

Fallout 4 character wearing the signature blue and yellow Vault Dweller outfit while standing beside Dogmeat, a German Shepherd dog
(Image credit: Bethesda Game Studios)

Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't.

When asked about the best game he's worked on in an interview with GQ, Howard cryptically says, "I see all the things that either didn't resonate with fans, or fans may not have noticed" after revealing a string of favorites.

George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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