Donkey Kong Bananza doesn't use Switch 2's frame rate-boosting DLSS tech, joining Mario Kart World in dodging what we thought would be one of the console's defining features

Donkey Kong Bananza DK looking confused and surprised
(Image credit: Nintendo)

One of the biggest Nintendo Switch 2 features announced in the run-up to the system's launch was its support for Nvidia's DLSS upscaling technology, promising "10x the graphics performance" of the previous console. But while you normally expect first-party games to offer the best showcase of console-defining features, it seems Nintendo is content to let third-parties make the most of DLSS, because the tech is nowhere to be seen in Mario Kart World or the impending Donkey Kong Bananza.

"The Switch 2 supports technologies such as DLSS, and we've seen them in numerous games," as Digital Foundry's John Linneman says in a tech analysis of Donkey Kong Bananza. "But Nintendo does not take advantage of it at all. Instead, we simply have this combination of AMD's FSR1 with SMAA, a post-process anti-aliasing. I'll admit it, the image quality is decent. But seriously, FSR1 again? Come on, Nintendo, we can do better than this."

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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