"This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launch

Baldur's Gate 2
(Image credit: BioWare)

While crunch seems to be less of an issue at major studios these days – whether because of genuine improvements to working practices, outsourcing, or simply good PR – it sometimes feels like just about every classic game of past generations was built out of downright inhumane work schedules. BioWare's classic D&D RPG Baldur's Gate 2 is no exception.

The first Baldur's Gate, which was published by Interplay Entertainment, had been a massive hit, well ahead of any internal expectations. Naturally, that meant that BioWare was soon at work on a sequel. Baldur's Gate 2: Shadows of Amn aimed to be bigger and better than its predecessor, with a massive scope encompassing well over 100 hours of gameplay. Of course, planning a game of that scale and actually finishing it in a reasonable time are two very different things.

"I went to Brian [Fargo, Interplay CEO] about six months before BG 2 was supposed to come out and asked him, 'so how important is it that BG 2 ships for Christmas this year (2000)?” Feargus Urquhart, who oversaw Baldur's Gate 2's development as part of Interplay division Black Isle, tells our friends at PC Gamer. "He said, 'Well, we might not all have jobs next year if it doesn't.' My response was, 'Ok, well I guess I’m spending a lot of time in Edmonton over the next six months!'"

"The crunch at the time was brutal," according to designer and writer Lukas Kristjanson. The company was bringing in Domino's Pizza for dinner every night, which ultimately created a sort of rebellion from the team – I guess there's only so much cheap pizza you can endure one day after another. The studio then upgraded to Thai food.

TOPICS
Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.