Ex-Assassin's Creed and Far Cry lead describes making landscapes in a way that sounds an awful lot like a Shrek metaphor: "It becomes like an onion skin, where we think outwards"

(Image credit: Ubisoft)

While Ubisoft is often criticized for having a very similar open-world structure across many of its games, we don't often see the work that goes into making them different. As such, Assassin's Creed Odyssey and Far Cry 6 world director Ben Hall has spoken about the process of creating the land for massive open-world games, and how his experience differed across both games.

Speaking to Edge Magazine (in issue 413), Hall explains, "the landscapes are very different [between Far Cry and Assassin's Creed]. And that was one of the big learning curves for me, moving throughout these different types of genres." Hall mostly worked on driving games at Criterion (namely Burnout: Paradise and Need for Speed: Hot Pursuit, the absolute GOATS) before joining Ubisoft with Assassin's Creed: Syndicate, so his pedigree with open-world games speaks for itself.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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