"We aren't trying to make a game for everyone": Dev knows its first-person Soulslike is weird, says it's "much closer to Dark Souls" but "we love Dishonored and it has definitely influenced us"

Valor Mortis boss fight with giant red hand
(Image credit: One More Level / Lyrical Games)

Two things stood out in the Gamescom reveal for Valor Mortis, the next game from Ghostrunner studio One More Level: the left hand, and the right hand. It's another first-person action game, but this time with less parkour and a lot more combat, now with a distinct Soulslike vibe. In a brief Q&A following a post discussing just how weird a first-person Soulslike sounds, the studio – at least, a Valor Mortis community manager – says it's channeling the feeling of Dark Souls specifically, which is arguably the Souls game that really started this trend.

What does Soulslike mean, really? Less and less in 2025, it sometimes feels like, but I do think there's a legitimate foundation for the genre. This Valor Mortis dev singles out a few ideas in response to one onlooker who wondered what's so Soulslike about this game.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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