Hideo Kojima thinks "of AI as more of a friend," but one he'd only let "handle the tedious tasks" of development "that would lower cost and cut down on time"

Hideo Kojima
(Image credit: Mega64)

Hideo Kojima has shared his thoughts on the use of AI in game development, stating that he views it as a companion rather than a means to create.

At the moment, hearing AI immediately evokes the worst, with garbage artwork, videos, and voice-overs flooding every social media platform. Games aren't exempt either, as low-quality slop, usually ripping off a far more popular game, floods Steam, PlayStation Store, and Nintendo eShop. With all the absolute trash, it's easy to forget that we could be using AI technology for things that are actually useful instead of making Peter Griffin sing a Taylor Swift song for a TikTok.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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