Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"

Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer
(Image credit: PlayStation)

Developers need to strike the right balance to not overwhelm players (and controllers) with too many buttons and verbs when making combat-heavy games because, as Ghost of Yotei's creative director Jason Connell explains, you run the risk of "cognitive overload."

Speaking to GamesRadar+ about how to manage the complexity of combat as you unlock more weapons and abilities, Connell admitted "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense, and honestly, this is actually a real challenge when you're making the game."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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