Dark Souls bosses are about to terrorize Elden Ring Nightreign players because the director wanted to "really embrace" the "chaos" of The Lands Between

Elden Ring Nightreign Gaping Jaw
(Image credit: Bandai Namco)

Elden Ring Nightreign is basically an experiment for FromSoftware, which has tried its hand at a "condensed RPG" with a "sporty" feel, per director Junya Ishizaki.

One of its more surprising elements is the to-hell-with-canon inclusion of bosses and, via cosmetics, characters from previous FromSoftware games, especially the Dark Souls trilogy. Ishizaki previously said this just sounded like a fun idea, and in an interview with GamesRadar+, he reckons it also legitimately worked with the themes of Elden Ring itself.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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