Nioh 3 isn't trying to be an Elden Ring behemoth: producer says with a true open-world map "it would no longer be Nioh 3," but tighter "open-field" design makes it shine

A screenshot of the upcoming PS5 game, Nioh 3
(Image credit: Team Ninja)

Last night's State of Play affirmed to me that Team Ninja simply doesn't stop. Rise of the Ronin was released just over a year ago (with a PC Port showing up a few months back), the studio released Ninja Gaiden 2 Black and a new Dead or Alive dating sim earlier this year, and the team is working on Ninja Gaiden 4 with Platinum Games. Now, though, the mad lads have only gone and announced that Nioh 3 is on the way.

However, despite Rise of the Ronin being an open-world release, Team Ninja has confirmed that Nioh won't be following in its footsteps. Speaking to 4Gamer (translated by Automaton) Nioh 3’s general producer Fumihiko Yasuda talked about the decision to go with what they call "open-field" design as opposed to a full-blown open world.

However, when it comes to a proper open world, Yasuda said the team thinks that style would be contradictory to what Nioh is, describing it as "a dense, die-and-retry experience." He adds, "If we were to dilute the map’s density to capture the vastness of an open world, it would no longer be Nioh 3. If we’re making Nioh 3, the density and craftmanship of the gameplay are non-negotiable."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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