Elden Ring Nightreign leads say FromSoftware is bracing servers for launch and working to "improve our multiplayer game" – "In the worst case, we want players to be able to keep playing"

Elden Ring: Nightreign launch trailer
(Image credit: FromSoftware / Bandai Namco)

FromSoftware games have had multiplayer for over a decade, but Elden Ring Nightreign makes playing with others more central than ever. There's a lot of love for the studio's approach to multiplayer, but there could also be a fair bit of lag in its games. As Nightreign approaches, I was keen to ask director Junya Ishizaki, joined by producer Yasuhiro Kitao, how FromSoft has bulked up its multiplayer muscles to accommodate this new focus, especially as the servers are inevitably slammed at launch on May 29.

"There are, of course, some areas to the infrastructure and the network systems that we are looking at again, in terms of Nightreign being a multiplayer-focused title," Ishizaki responds via interpreter.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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