Elden Ring Nightreign director had concerns "about not necessarily being able to play slow like previous titles," but FromSoftware "wanted to create something new"

Elden Ring Nightreign screenshot showing a monstrous, terrifyingly large enemy
(Image credit: FromSoftware)

FromSoftware hit a "fork in the road" while making co-op spin-off Elden Ring Nightreign as concerns propped up that its three-day structure wouldn't allow players to slow down and take everything in like they could in the studio's older, single-player-focused games.

One of the joys of Dark Souls and Bloodborne, aside from finally besting a boss that's been bullying you for hours, is stopping the bloodshed, looking up at a beautiful skybox, and maybe taking a stroll through some gorgeous ancient ruins.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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