Galactic Command - Echo Squad review

When the game itself is your enemy

GamesRadar+ Verdict

Pros

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    Complex as hell

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    Satisfying command system

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    Goes where most games won't

Cons

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    Unbelievably unintuitive

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    Often deathly boring

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    Unfriendly difficulty

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Really, this whole review just needs one sentence. Echo Squad is a Derek Smart game set in the Battlecruiser 3000AD universe. Whether those words make you shiver in orgasmic ecstasy, or shudder like you just walked in on your dad experiencing the same, they say it all. The BC3000 series is simultaneously a glorious example of one man’s desire to make the perfect game, and as much fun for the average mortal as having your toenails ripped out. The original premise: control every system on a huge spaceship.

The most satisfying bit is the game’s core idea: the command system, which hooks into your ship’s autopilot, and can automatically handle everything from dogfighting to navigation. Yes, technically, you’re letting the computer do your dirty work, but the feeling of control can still be very enjoyable. If you’re a hardcore BC3000 fan – and is there any other kind? – wipe the foam off your chin. You’ll likely love this stripped-down, more focused tour of duty. Everyone else: Freespace 2. eBay. Now. It’s the game Echo Squad so badly needed to emulate, and even idiots like us could enjoy it. And there’s still more of us out there than the grognards.

Jul 8, 2008

More info

GenreSimulation
DescriptionThis unbelievably dull space simulation is only for truly hardcore enthusiasts.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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