Enemy Territory: Quake Wars interview Part 1

What are you expectations for downloadable content and the modding community?

Wedgwood: id Software has a plan that they're putting together at the moment for on-going support. That hasn't been finalized yet but they're committed to making sure the community has everything it needs to keep it active. As for Splash Damage our focus is really on the PC SKU now, that and supporting the developers that are working on the console versions.

As soon as we're done with the PC version we're going to be working on the SDK which is really releasing the source code, the documentation that we've maintained over the last couple of years, the artistic media level designers are going to want for putting together big megatextures and getting that out into the community so that mod makers and level designers can get a start on creating their content. Once we're done with that we'll look at the plans that id Software has.