Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

As Ubisoft makes The Crew 2 playable offline, Stop Killing Games lead takes a moment to celebrate: "This is due to pressure from Stop Killing Games early on"
By Scott McCrae published
News Back when the offline mode was announced, the lead said "I never thought it would happen before some sort of ruling from one of the consumer protection agencies"

"1 week ago we had 3 players": Steam notifies surprised dev their demo was one of the most-played during Steam Next Fest
By Scott McCrae published
News Desktop Defender was one of the most popular Next Fest demos

Final Fantasy Tactics director suggested new routes for The Ivalice Chronicles remake that let you save characters who die – but thinks if they could do that, they should just make a new game
By Scott McCrae published
News Including one who died in the game's first chapter

A new Nintendo Direct as long as the Switch 2 reveal is coming this week, but this one is dedicated to Super Smash Bros creator Masahiro Sakurai's true love: Kirby Air Riders
By Scott McCrae published
News 60 minutes of peak incoming

Square Enix is remaking Dragon Quest 7 next as "nowadays, players are much more accustomed to games with darker stories," and the JRPG is "often said to have more dark and sorrowful episodes"
By Scott McCrae published
News "We felt that the game’s unique atmosphere and tone would resonate especially well with players today"

Ninja Gaiden 4 Metacritic score places it as the second-best 3D entry, but it's not even the highest-rated Ninja Gaiden of 2025
By Scott McCrae published
News And thanks to Ragebound, it's not even the highest-rated Ninja Gaiden of 2025

Silent Hill series producer says Konami announcing SH2 remake, f, and Townfall all at once was so fans could "feel how serious we were" about reviving the horror series
By Scott McCrae published
News Ironically the opposite approach Konami has taken to Metal Gear

Minecraft devs explain "players have a different appetite for challenge and difficulty" which is why the Ender Dragon isn't allowed on the overworld: "That's not a great game experience"
By Scott McCrae published
News "We have this guiding principle that bad things happen, but they're technically the player's fault"

Dead Cells 2 isn't happening right now because the studio behind the legendary OG roguelike is driven by "what we want to make" and not pressure from fans
By Scott McCrae published
News Fans of the roguelike disagree: "No one asked for Dead Cells 2. We just didn't want Dead Cells to be unceremoniously discontinued"

Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party
By Scott McCrae published
News Mike Ybarra also took aim at the "this is an Xbox" campaign: "Whoever came up with this clearly doesn’t play games"

GTA 6 theory crafting reaches the next level as one fan thinks the next trailer's release date has been under our noses for months
By Scott McCrae published
News One to watch

Mario creator Shigeru Miyamoto says Nintendo's new fascination with movies is because "Ultimately what people remember are the IPs"
By Scott McCrae published
News "Games become obsolete when new versions come out. But that's incredibly sad."

I've been covering games for years and I think this is the first time I've seen a developer add an "Embarrassing" section to patch notes to call themselves out
By Scott McCrae published
News "I READ EVERY SINGLE FEEDBACK SPREAD ON THE INTERNET."

Pokemon Legends: Z-A can keep 10 ultra-rare shiny Pokemon spawned on the map at any time, and it's impossible to lose them unless you knock them out or are silly like me and scare them away
By Scott McCrae published
News And even then you can reload a save

"Every game has a parry now," but Shovel Knight dev wants to keep things simple for upcoming Game Boy Zelda-like Mina the Hollower: "I played that new Doom, and even Doom has Dark Souls stuff in it"
By Scott McCrae published
News "We try to take something old and rejig it, do something interesting with it."

Sales exec who helped launch the NES says Donkey Kong Jr. Math is "the worst game we released" and Nintendo "thought it'd be great for kids' education, but we couldn't give it away"
By Scott McCrae published
News "I think that was one game that slipped through"

Pokemon Legends Z-A includes music from a super fan who's posted excellent covers to YouTube for 13 years, earning a nod from Undertale beats master and fellow Poke-musician Toby Fox
By Scott McCrae published
News "I’m incredibly grateful to have been given this opportunity to contribute music"

Dead Space creator and ex Call of Duty boss Glen Schofield says AI is "the right investment" and downplays theft concerns: "Picasso said 'good artists always borrow, great artists steal'"
By Scott McCrae published
News "Use it. Let the lawyers figure it out. It’s going to be figured out someday."

Nintendo reportedly ramps up Switch 2 production to meet new target of 25 million consoles made by March 2026, with analysts forecasting they'll sell 20 million by then
By Scott McCrae published
News Pokemon is sure to help that number along significantly

Team Ico pitched Shadow of the Colossus to Sony with placeholder music from Sam Raimi’s Spider-Man: "Later on, we found out that was actually the theme music"
By Scott McCrae published
News "We probably violated some usage rights"

Pokemon Legends Z-A delivers deep lore, but maybe not the lore we wanted: Pokemon do poop, and Lumiose City is overflowing with it
By Scott McCrae published
News Clear proof that Game Freak fears Digimon

Team Ninja, Smash Bros' Masahiro Sakurai, and "rival" Tekken boss Katsuhiro Harada pay tribute to iconic Dead or Alive creator Tomonobu Itagaki
By Scott McCrae published
News The Team Ninja founder has passed away at the age of 58

Hideo Kojima thinks "of AI as more of a friend," but one he'd only let "handle the tedious tasks" of development "that would lower cost and cut down on time"
By Scott McCrae published
News The mind behind Metal Gear Solid and Death Stranding "would lead the creative part and use AI to boost efficiency."

Kings of infuriating brutal games now heading Ninja Gaiden 4 say fairness is the secret ingredient to difficulty: "Enemies are on equal footing with the player"
By Scott McCrae published
News "That’s something we talk about a lot at Team Ninja, and it’s something we’ve always valued throughout the series"
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