Xbox Game Studios
Latest about Xbox Game Studios

The Elder Scrolls 6 is "still a long way off," Todd Howard says, but Bethesda is working on it more often than Fallout 76: "We did a big play test yesterday"
By Ashley Bardhan published
News Hm, very interesting

Halo Infinite is finished with "major" updates after its next release as devs focus on Halo: Campaign Evolved, fans lament it's "going out on a whimper"
By Ashley Bardhan published
News Not so infinite now, huh?

On the Radar with The Outer Worlds 2 – going beyond our verdict with a deep dive on one of 2025's greatest RPGs
By Oscar Taylor-Kent published
On the Radar | Speaking with Obsidian Entertainment, our post-review coverage digs into the long-awaited sequel RPG and how it's shaping the genre

Minecraft Mounts of Mayhem will finally let you give your horse the armor it deserves: a top-tier Netherite suit
By Dustin Bailey published
News Netherite horse armor is upon us

State of Decay 3: Everything we know so far
By Heather Wald last updated
Guide Here's all the latest State of Decay 3 development news and gameplay details on the upcoming zombie survival entry

Obsidian knows that "everyone on the internet" keeps asking for Fallout: New Vegas 2, but its devs are currently happy working on their own IP, and "Xbox has been pretty supportive" too
By Scott McCrae published
News How about Fallout: anything that isn't 76 at this point...

The Outer Worlds 2 is an RPG that's as much about what you can't do as what you can: "Everybody is going to have a different experience, and they may not see everything, and that's okay"
By Heather Wald published
Interview On the Radar | "We want the player to understand the breadth of what the game is, but also their place in that and where they could be going"

I love that the Flaw system calls me out on my RPG behavior in The Outer Worlds 2's and then asks me to double-down on it: "Because flaws are optional, we knew we could actually push them a little bit harder"
By Heather Wald published
Interview On the Radar | "We're always trying to look at and observe the player doing something"
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