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Pocketpair dates Palworld's second collab, this time with hugely-acclaimed FPS Ultrakill, and again teases a Legendary Pal first shown off years ago for 1.0
By Kaan Serin published
News Coming next month

Bethesda returned to its 2006 RPG with Oblivion Remastered after deciding "what to modernize and what not to modernize," and it just "makes sense"
By Kaan Serin published
News "It speaks to the the sticking power of how that game is built," says Bethesda's studio director

I love a narrative reason for roguelike loops, and Moonlighter 2 making it your literal job is one of the best
By Oscar Taylor-Kent published
Opinion Opinion | Are jobs the ultimate roguelike? Moonlighter 2's smart excuse for its loot-grabbing loops suggest yes

Before Banjo-Kazooie's mascot was a bear and after he was a human, the N64 icon was actually a rabbit, according to a former Rare developer
By Kaan Serin published
News "We went from a boy to a rabbit for about a week"

Hollow Knight devs highlight a big difference between their sequel and most Metroidvanias: "The player's choice about where to go in Silksong is not dictated by what power-ups you currently have"
By Kaan Serin published
News "It's a specific kind of lock-and-key type of progression"

"If you're trying to send people to Mars, you're going to crash a bunch of rockets. We crashed a bunch of rockets": Arc Raiders devs explain how failed ideas led to one of 2025's biggest hits
By Kaan Serin published
News Embark Studios scrapped a lot of ideas to find the fun

After Oblivion Remastered and Hi-Fi Rush, Bethesda Game Studios director wants more shadowdrops because "we all have short attention spans now"
By Kaan Serin published
News "Todd Howard, the boss man, he's wanted to shadowdrop things for a long time"

Silksong is shockingly cheap at just $20, but Team Cherry says it just tries to "price the games at a reasonable level for people," man
By Austin Wood published
News So that's why Silksong is so cheap – that, and Hollow Knight money
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