Assassin's Creed
Latest about Assassin's Creed

"The Assassin's Creed franchise exceeded our expectations": Assassin's Creed Shadows is "overperforming" according to Ubisoft, set to "reach a broader audience" soon thanks to its new Nintendo Switch 2 port
By Scott McCrae published
News The Valley of Memory update for Assassin's Creed Mirage gave that game a massive boost too

After launching Assassin's Creed Shadows and Star Wars Outlaws, Ubisoft dubs the market "more volatile" now amid rise of free-to-play titles and subscriptions: "Many new games are struggling"
By Anna Koselke published
News "Consumers are playing fewer games…"

Assassin's Creed actor only found out his character died in a huge plot twist because he checked Twitter after the game released: "I'm thinking, 'what?'"
By George Young last updated
News "There's no 'Ahhhhh!' There's nothing that you'd expect from a main character's death"

Assassin's Creed Mirage's free story DLC comes with custom difficulty and more quality-of-life changes despite the game being over 2 years old: "This feels incredibly generous"
By Anthony McGlynn published
News Mirage is getting a whole new region and a full story prequel

Assassin's Creed Hexe: Everything we know about the new flagship AC game
By Josh West last updated
Guide Spooky season is over for 2025, but Assassin's Creed Hexe still has my full attention

Assassin's Creed Shadows devs only found the confidence to rally against its "loudest haters" when Ubisoft realized "We had to stop focusing on those who hated us"
By Dustin Bailey last updated
News "Our goal is really to be able to ensure that our fans discover and defend what they expect from our games"

Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies"
By Austin Wood published
News Assassin's Creed's shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says

Assassin's Creed 3's controversial, hours-long opening was meant to solve a classic game narrative problem, but the team didn't realize it was "too long" until "the last two months" of development
By Dustin Bailey published
News "You're always taught you have to conquer this villain, but you really don't care about the villain"

Assassin's Creed was supposed to be a "trilogy" and end with Desmond Miles' death in Assassin's Creed 3, but Ubisoft released Brotherhood and Revelations before it released: "The problem with success is it drags it out"
By Anna Koselke published
News Games die "when they start to disappear up their own butts a bit"
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