Another Halo? Bungie says "Watch this space"

Sept 26, 2007

At last nights 'glitzy' Halo 3 launch party, which was held at London's IMAX cinema, we cornered the real stars at the event - two of the guys from Bungie that worked on the game. After completing their demo of Halo 3 to the gathered audience of VIPs, press and competition winners, we spoke to Bungie producer Joseph Tung and cinematics designer Lee Wilson about Halo fans, corpse humping and the future of Master Chief. A must read if ever there was one...

GR: Do you think Halo 3 is the biggest videogame of all time?

JT: I think Halo 3 is the videogame that at Bungie Studios we always wanted to make. I think Halo 3 is an extremely fun videogame that we all love playing at Bungie. As far as being the biggest videogame of all time... I don't think any of us can really say.

LW: Yeah, it's what it grows into. What it is, is truly a Bungie game and I think the fans have really supported us and kind of pushed us to better ourselves each time. And I think we've definitely done that with this game.

GR: Do you recognise that you're at the forefront - the vanguard - of what's pushing videogames forward?

JT: Y'now, honestly, at Bungie I think we're all very proud of working at Bungie - we feel very proud of what we've accomplished with Halo 3. But none us really sit around saying to each other "Hey, how does it feel to be at the vanguard of videogames?" So really we try and make games that are fun for us and that we think are going to be fun for our fans. I think we've done that with Halo 3 in spades, so we're super happy with the game.

Above: Bungie's Lee Wilson (left) and Joe Tong are very happy with Halo 3

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.